Search
On FM Scout you can chat about Football Manager in real time since 2011. Here are 10 reasons to join!

Knap FM 26 Tactics

FM 26 TACTICS
Started on 25 October 2025 by Knap
Latest Reply on 19 May 2026 by Knap
Pages  
Is everyone bored of the 3 at the back strikerless tactics?

Has anyone seen any proper tactics out there with strikers which can get anywhere near the OP strikerless tactics in terms of tests or results?
2026-05-02 18:50#310477 ForeverEverton : Is everyone bored of the 3 at the back strikerless tactics?

Has anyone seen any proper tactics out there with strikers which can get anywhere near the OP strikerless tactics in terms of tests or results?

3430 is top formation and very unlikely to change. However these are striker tactics based on score that can be tried

RECOMMENDED STRIKER TACTICS BASED ON SCORE

HIGHWAY STAR 26.2.3 4231 P108 EC FA

KASHMIR 26.2 4123 P107 ALL CUPS

PHOENIX 26.2 4213N P107 ALL CUPS

SPEED KING 26.2 V3 451 P109 ALL CUPS

TEN YEARS GONE 26.2.3 4231 P107 ALL CUPS

ARGUS 26.2 3421 P103 EC FA

STORMBRINGER 26.2.3 DLF 424 P107 ALL CUPS

ARGUS 26.2.3 352 P110 EC CC CP78


STORMBRINGER Counter Attack 26.2 V3 424 MC P106 EC FA

ELECTRIC FUNERAL 26.2.3 4231 P102 EC FA

TEN YEARS GONE 26.2.3 23221 P102 ALL CUPS

HOLY GHOST FIRE 26.2 V3 4141 P104 EC CC
KASHMIR 26.2.3 343 P102 EC FA

WARRIOR 26.2 442 P101 ALL CUPS

RAMBLE ON 26.2 41131 P101 ALL CUPS

PERFECT STRANGERS 26.2.3 42112 P103 EC CC

ARGUS 26.2.3 3412 P103 EC FA

TEQUILA SUNRISE 26.2 4132 P102 CC

SPEED KING 26.2 451 P106 CC

WARPIGS 26.2 V3 4312 P101 EC FA

ARGUS 26.2.3 3331 P102 EC CC

BAD SPELL 26.2 41212 ND P101 EC FA

HIGHWAY STAR 26.2.3 4231N P101 ALL CUPS

ARGUS Renold 26.2 4321 P105 CC

SLOE GIN 26.2 442 DM P102 EC

ARGUS 26.2 343 P103 EC

TEN YEARS GONE 26.2.3 4231 P105 FA CC

HEARTBREAKER 26.2 451 P105

TEN YEARS GONE 26.2.3 2521 P103 EC

PILGRIMAGE 26.2 451 RM P104 64%
GOOGLE DOCS

FM 26

Knap FM2026 - Google Docs

TIs and PIs for console users are on YT Channel

YT Channelhttps://www.youtube.com/channel/UCILCgjDOjzTjS2OjaTpwxJg



KEY ATTRIBUTES

GENERAL Acceleration Pace Dribbling Stamina Anticipation Jumping Balance work rate Determination Position

HIDDEN Important matches, consistency

GK Reflexes Agility Aerial

DRL Concentration Pace Jumping Acceleration Anticipation Dribbling Stamina

DC Concentration Jumping Pace Acceleration Work rate Anticipation

WBRL Concentration Pace Acceleration Jumping Composure Vision

DM Acceleration Anticipation Stamina Jumping Composure Passing

MRL Pace Acceleration Dribbling Technique Jumping Vision Concentration

MC Anticipation Acceleration Composure Pace Dribbling Jumping

AMRL Pace Acceleration Anticipation Crossing Dribbling Jumping Technique Composure

AMC Pace Acceleration Concentration Composure Technique

ST Jumping Pace Acceleration Concentration Dribbling Vision Balance OTB Finishing

ATTRIBUTE UPDATE credit inappropriate user name.

Summary
Pace and Acceleration ,
It remains the most important attribute. However, due to the enhancement of other attributes, their dominance is not as absolute as that of fm24

Finishing , Long Shots , Agility ,
It has been significantly enhanced (compared to fm24) . "Finishing" has been approximately enhanced by 2 times. "Long Shots" has been approximately enhanced by 3 times.

Work Rate ,
It is very similar to the characteristics of fm24. The period from 1 to 12 has a very significant impact. It can be inferred that it must have more than 6 points; otherwise, it will greatly drag down the team's performance .On fm26 , Its importance has slightly declined .

Jumping Reach
Compared with fm24, it has been slightly enhanced

Concentration ,Composure
Compared with fm24, "Composure " has been approximately enhanced by 2 times.
Concentration , Its importance has also been slightly enhanced

Stamina , Strength
Stamina Decline in importance
Strength Increased in importance

Aggression , Determination
Increased in importance


If I were to give a ranking of importance:
1.Pace , Acceleration
2.Work Rate ,Jumping Reach , Agility
3.Finishing ,Dribbling , Concentration
4.Anticipation , Composure , Long Shots , Determination
5.Balance , Strength , Stamina , Aggression
All other attributes can be ignored

8.Position proficiency
FM26 has added a two-stage tactic of "with the ball and without the ball"


This indicates that if players want to play in different formations in the two stages, It is useful need to have proficiency in IP and OOP

Jadedness doesn't matter much, but match sharpness is crucial. It's somewhere up there with tactic choice and pace/acc in terms of effect on performance. So don't discount 'natural fitness', and make sure your players are 100% match fit through reserves matches or friendlies before playing them.

Captain - GK should be captain or vice captain. Your wonderkids will have low leadership and age/reputation, GK wonderkids are less likely, and GK is the only player that can be there 90min every match. High leadership is rare for all positions, but makes minimal performance difference, so if you select say ST captain you are likely sacrificing ST performance for it. DM, or to a lesser extent, DC, is a good captain/vice pairing option.

ME

Before the match starts the game will calculate the score based on a multitude of factors

This should be the Instant result or holiday result.

When playing

Every time you make a change like a substitution or a tactical change then the game recalculates the score... as an example... if you make a tactical adjustment in the 20th minute, that means the game will recalculate the score from that moment until the 45th minute, and then from the 45th minute to the 90th minute and then this happens with every sub and so on

AWAY GAME TWEAKS -

Defensive /Balanced Mentality

The LOE can be adjusted to MID BLOCK

CONTROL TACTIC

Remove Counter Press and/or Counter

For a SUS these are ideas to use.

Remove counter press counter

Change mentality cautious/Defensive

full SUS would be to regroup and hold shape

Adjust SPs for more players to stay back

I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SUS

Attribute_Weights.pdf.pdf35.17 kB · 59 downloads35.17 kB · 13,391 downloads

TRAINING

Rest exploit - Full day of rest (3 periods) + 'No pitch or gym work' for first 3 condition options in training > rest. Gives boosted rest effect.

The set up is basically a full rest day after any match, then

Screenshot 2026-02-18 120127.png

Example

Screenshot 2026-02-24 184837.png

Screenshot 2026-02-24 184859.png


Assistant manager exploit - Set up your training calendar for the season, then delegate 'general training' to a staff member. No more training unhappiness complaints.

TRAINING SCHEDUES

Pace Acceleration training

Training Schedules

@doru228

TwoGames-WED-SAT (1).fmf
471 B · 2,613 downloads

SaturdayGame (1).fmf
458 B · 2,327 downloads

TwoGames Thu-Sun.fmf
431 B · 1,610 downloads

Go on Calendar -> Training and click any schedule that is on the side

Click "Create new Schedule" on bottom left corner

Go to "New Schedule" -> Custom Schedule -> Load

Files must be here: \Documents\Sports Interactive\Football Manager 26\schedules

Create " schedules " folder if needed

Pictures Attached

image_2025-11-06_182927124.png

image_2025-11-06_183324975.png



https://community.sports-interactive.com/forums/topic/451185-knap-fm24-and-fm23-fm22_fm-21-fm-20-fm-19-tactic-list/?do=findComment&comment=14827445





https://community.sports-interactive.com/forums/topic/451185-knap-fm24-and-fm23-fm22_fm-21-fm-20-fm-19-tactic-list/?do=findComment&comment=14612837

https://community.sports-interactive.com/forums/topic/451185-knap-fm24-and-fm23-fm22_fm-21-fm-20-fm-19-tactic-list/?do=findComment&comment=14604127



Explanation:
- Two Match Practice sessions per week because they are the most efficient.
- Full day of rest after matches, paired with "No pitch or gym work" for super rest (it has increased effect). Keep in mind that super rest only works with a complete day of Rest sessions, and sending the players to rest at home.
- As many Physical sessions as possible, because Pace and Acceleration are the most effective attributes. Quickness has similar results.
- Attacking and Defending sessions are the most efficient to train non-physical attributes, and they are used to complete the days without reaching red intensity.
- I also set additional focus of all players to Quickness and GK Reflexes.

credit Zaz

ZaZ.fmf19.14 kB · 0 downloads19.14 kB · 1,182 downloads



Screenshot (995).png
RECOMMENDED STRIKER TACTICS BASED ON SCORE

HIGHWAY STAR 26.2.3 4231 P108 EC FA

KASHMIR 26.2 4123 P107 ALL CUPS

PHOENIX 26.2 4213N P107 ALL CUPS

SPEED KING 26.2 V3 451 P109 ALL CUPS

HIGHWAY STAR 26.2 4231 P107 EC FA

TEN YEARS GONE 26.2.3 4231 P107 ALL CUPS

ARGUS 26.2 3421 P103 EC FA

STORMBRINGER Counter Attack 26.2 V3 424 MC P106 EC FA

ELECTRIC FUNERAL 26.2.3 4231 P102 EC FA

TEN YEARS GONE 26.2.3 23221 P102 ALL CUPS

HOLY GHOST FIRE 26.2 V3 4141 P104 EC CC

STORMBRINGER 26.2 424 P100 EC FA

TEN YEARS GONE 26.2.3 41212 ND P1O7 EC

KASHMIR 26.2.3 343 P102 EC FA

WARRIOR 26.2 442 P101 ALL CUPS

RAMBLE ON 26.2 41131 P101 ALL CUPS

PERFECT STRANGERS 26.2.3 42112 P103 EC CC

TEQUILA SUNRISE 26.2 4132 P102 CC

SPEED KING 26.2 451 P106 CC

WARPIGS 26.2 V3 4312 P101 EC FA

ARGUS 26.2.3 3331 P102 EC CC

BAD SPELL 26.2 41212 ND P101 EC FA

ARGUS Renold 26.2 4321 P105 CC

SLOE GIN 26.2 442 DM P102 EC

TEN YEARS GONE 26.2.3 4231 P105 FA CC

ARGUS 26.2 343 P103 EC

HEARTBREAKER 26.2 451 P105

ARGUS 26.2 352N P101 FA CC

ARGUS 26.2 352N P99 EC CC

PILGRIMAGE 26.2 451 RM P104 64%
So what tactics fits for 26.3 update? where can i download it and test?
2026-05-16 22:31#310548 szary087 : So what tactics fits for 26.3 update? where can i download it and test?

There is a tactics table on FMS and a link to google docs at top of that table.

The SPs are out of date here, and I use MU19 which is on google docs.

https://docs.google.com/spreadsheets/d/1C1-Glq0IsbUf26zWrwuCDo0d_sg-K8LAsevMaOl4kTQ/edit?gid=2044638880#gid=2044638880

All test information is also on google Docs
2026-03-10 23:06#309967 Knap : GOOGLE DOCS

FM 26

Knap FM2026 - Google Docs

TIs and PIs for console users are on YT Channel

YT Channelhttps://www.youtube.com/channel/UCILCgjDOjzTjS2OjaTpwxJg



KEY ATTRIBUTES

GENERAL Acceleration Pace Dribbling Stamina Anticipation Jumping Balance work rate Determination Position

HIDDEN Important matches, consistency

GK Agility Reflexes Aerial

DRL Concentration Pace Jumping Acceleration Anticipation Dribbling Stamina

DC Concentration Jumping Pace Acceleration Work rate Anticipation

WBRL Concentration Pace Acceleration Jumping Composure Vision

DM Acceleration Anticipation Stamina Jumping Composure Passing

MRL Pace Acceleration Dribbling Technique Jumping Vision Concentration

MC Anticipation Acceleration Composure Pace Dribbling Jumping

AMRL Pace Acceleration Anticipation Crossing Dribbling Jumping Technique Composure

AMC Pace Acceleration Concentration Composure Technique

ST Jumping Pace Acceleration Concentration Dribbling Vision Balance OTB Finishing

ATTRIBUTE UPDATE credit inappropriate user name.

Summary
Pace and Acceleration ,
It remains the most important attribute. However, due to the enhancement of other attributes, their dominance is not as absolute as that of fm24

Finishing , Long Shots , Agility ,
It has been significantly enhanced (compared to fm24) . "Finishing" has been approximately enhanced by 2 times. "Long Shots" has been approximately enhanced by 3 times.

Work Rate ,
It is very similar to the characteristics of fm24. The period from 1 to 12 has a very significant impact. It can be inferred that it must have more than 6 points; otherwise, it will greatly drag down the team's performance .On fm26 , Its importance has slightly declined .

Jumping Reach
Compared with fm24, it has been slightly enhanced

Concentration ,Composure
Compared with fm24, "Composure " has been approximately enhanced by 2 times.
Concentration , Its importance has also been slightly enhanced

Stamina , Strength
Stamina Decline in importance
Strength Increased in importance

Aggression , Determination
Increased in importance


If I were to give a ranking of importance:
1.Pace , Acceleration
2.Work Rate ,Jumping Reach , Agility
3.Finishing ,Dribbling , Concentration
4.Anticipation , Composure , Long Shots , Determination
5.Balance , Strength , Stamina , Aggression
All other attributes can be ignored

8.Position proficiency
FM26 has added a two-stage tactic of "with the ball and without the ball"


This indicates that if players want to play in different formations in the two stages, their players need to have all the proficiency in the corresponding positions

Jadedness doesn't matter much, but match sharpness is crucial. It's somewhere up there with tactic choice and pace/acc in terms of effect on performance. So don't discount 'natural fitness', don't overuse rest in your training, and make sure your players are 100% match fit through reserves matches or friendlies before playing them.

Captain - GK should be captain or vice captain. Your wonderkids will have low leadership and age/reputation, GK wonderkids are less likely, and GK is the only player that can be there 90min every match. High leadership is rare for all positions, but makes minimal performance difference, so if you select say ST captain you are likely sacrificing ST performance for it. DM, or to a lesser extent, DC, is a good captain/vice pairing option.

Dual position exploit - Train 2nd position up to '12' for 0 CA cost, i.e. ST20/DM12 with ST stats. Useful emergency sub but 5%< use. DM20/ST12 with ST stats to get 130 CA instead of 150 CA WILL NOT WORK, not even with min-max. It will become ST when you hit 131 CA ST role. You've gone too far when it shows 'DM/ST' instead of 'DM'. Only do with existing DM20/ST8, or DM20/ST1 with 15+ versatility, due to training opportunity cost. Do not do ST+DC/DL/DR (+8 CA) nor 3 positions (+3 CA) but up to ~10-12 proficiency is fine.

ME

Before the match starts the game will calculate the score based on a multitude of factors

This should be the Instant result or holiday result.

When playing

Every time you make a change like a substitution or a tactical change then the game recalculates the score... as an example... if you make a tactical adjustment in the 20th minute, that means the game will recalculate the score from that moment until the 45th minute, and then from the 45th minute to the 90th minute and then this happens with every sub and so on

AWAY GAME TWEAKS -

Defensive /Balanced Mentality

The LOE can be adjusted to MID BLOCK

CONTROL TACTIC

Remove Counter Press and/or Counter

For a SUS these are ideas to use.

Remove counter press counter

Change mentality cautious/Defensive

full SUS would be to regroup and hold shape

Adjust SPs for more players to stay back

I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SUS

Attribute_Weights.pdf.pdf35.17 kB · 59 downloads35.17 kB · 13,391 downloads

TRAINING

Rest exploit - Full day of rest (3 periods) + 'No pitch or gym work' for first 3 condition options in training > rest. Gives boosted rest effect.

The set up is basically a full rest day after any match, then

Screenshot 2026-02-18 120127.png

Example

Screenshot 2026-02-24 184837.png

Screenshot 2026-02-24 184859.png


Assistant manager exploit - Set up your training calendar for the season, then delegate 'general training' to a staff member. No more training unhappiness complaints.

TRAINING SCHEDUES

Pace Acceleration training

Training Schedules

@doru228

TwoGames-WED-SAT (1).fmf
471 B · 2,185 downloads

SaturdayGame (1).fmf
458 B · 1,964 downloads

TwoGames Thu-Sun.fmf
431 B · 1,315 downloads

Go on Calendar -> Training and click any schedule that is on the side

Click "Create new Schedule" on bottom left corner

Go to "New Schedule" -> Custom Schedule -> Load

Files must be here: \Documents\Sports Interactive\Football Manager 26\schedules

Create " schedules " folder if needed

Pictures Attached

image_2025-11-06_182927124.png

image_2025-11-06_183324975.png



https://community.sports-interactive.com/forums/topic/451185-knap-fm24-and-fm23-fm22_fm-21-fm-20-fm-19-tactic-list/?do=findComment&comment=14827445





https://community.sports-interactive.com/forums/topic/451185-knap-fm24-and-fm23-fm22_fm-21-fm-20-fm-19-tactic-list/?do=findComment&comment=14612837

https://community.sports-interactive.com/forums/topic/451185-knap-fm24-and-fm23-fm22_fm-21-fm-20-fm-19-tactic-list/?do=findComment&comment=14604127



Explanation:
- Two Match Practice sessions per week because they are the most efficient.
- Full day of rest after matches, paired with "No pitch or gym work" for super rest (it has increased effect). Keep in mind that super rest only works with a complete day of Rest sessions, and sending the players to rest at home.
- As many Physical sessions as possible, because Pace and Acceleration are the most effective attributes. Quickness has similar results.
- Attacking and Defending sessions are the most efficient to train non-physical attributes, and they are used to complete the days without reaching red intensity.
- I also set additional focus of all players to Quickness and GK Reflexes.

credit Zaz

ZaZ.fmf19.14 kB · 0 downloads19.14 kB · 1,182 downloads



Screenshot (995).png
Hey Knap how exactly do you do super rest with those 3 above schedules again? I downloaded them and applied them and it seems like after matches there is usually either 1. Two rest sessions and an attack session or 2. a match review and recovery session. Do I just ignore those and just rest all my players for a day anyways? Also what do you mean by 1 day of rest paired with one day of no pitch or gym work? So right after matches to I "rest" players for one day and the day after I do "no pitch or gym work"?
[
Screenshot (995).png
Hey Knap how exactly do you do super rest with those 3 above schedules again? I downloaded them and applied them and it seems like after matches there is usually either 1. Two rest sessions and an attack session or 2. a match review and recovery session. Do I just ignore those and just rest all my players for a day anyways? Also what do you mean by 1 day of rest paired with one day of no pitch or gym work? So right after matches to I "rest" players for one day and the day after I do "no pitch or gym work"?


Just need to add a complete rest day with no gym for a day after a game, with travelling this is sometimes day after.

This is based on testing by EBFM

https://youtu.be/ujD4ol7Qviw?si=OIhd1vJ4oKX2e9-a

You are reading "Knap FM 26 Tactics".

FMS Chat

Stam
hey, just wanted to let you know that we have a fb style chat for our members. login or sign up to start chatting.